Strains.

One strain is active at a time, and it changes what every infected on the server can do. Check it with /zmutation.

Strength Power, durability, knockback. Agility Speed, frenzy, phase bursts. Senses Tracking, ambush, darkness.

Start

Virus Origin

Stable Phase. Standard physical traits.

Stage 1

Hypertrophy

Slow, but enormous strength and health.

15% chance · risk 2

Rapid Decay

Faster but very fragile.

15% chance · risk 2

Sensory Peak

Huge follow range, sensitive to light.

15% chance · risk 2

Stage 2

Brute Force

Massive knockback immunity.

10% chance · risk 3

Bone Armor

Projectile resistance.

10% chance · risk 3

Frenzy

Increased attack speed.

10% chance · risk 3

Phase Shift

Gains brief speed bursts on hit. Hard to pin down.

10% chance · risk 3

Echolocation

Detects players through walls. Extended follow range.

10% chance · risk 3

Night Stalker

Empowered in darkness.

10% chance · risk 3

Stage 3

Juggernaut

Mini-boss level durability.

5% chance · risk 5

Berserker

Rage mode on low health.

5% chance · risk 5

Shadow Hunter

Ambush predator.

5% chance · risk 5

Each stage is rarer than the one before it. The three at the end can be reached from either strain below them.

Your nemesis.

Whatever kills you can be marked. It takes a name, waits near where it last saw you, and grows every time it kills you again. /znemesis lists yours.

Tier Earned at Health Damage
Alpha first kill ×3.0 ×1.2
Elite 5 kills on you ×6.0 ×1.8
Apex 10 kills on you ×10.0 ×3.0

An Apex has ten times the health of what it started as and hits three times as hard. Killing it is the only way to be rid of it.