Virus Origin
Stable Phase. Standard physical traits.
The infection gets worse as the world ages. It also remembers who fights it.
One strain is active at a time, and it changes what every infected on the
server can do. Check it with /zmutation.
Start
Stable Phase. Standard physical traits.
Stage 1
Slow, but enormous strength and health.
Faster but very fragile.
Huge follow range, sensitive to light.
Stage 2
Massive knockback immunity.
Projectile resistance.
Increased attack speed.
Gains brief speed bursts on hit. Hard to pin down.
Detects players through walls. Extended follow range.
Empowered in darkness.
Stage 3
Mini-boss level durability.
Rage mode on low health.
Ambush predator.
Each stage is rarer than the one before it. The three at the end can be reached from either strain below them.
Whatever kills you can be marked. It takes a name, waits near where it
last saw you, and grows every time it kills you again.
/znemesis lists yours.
| Tier | Earned at | Health | Damage |
|---|---|---|---|
| Alpha | first kill | ×3.0 | ×1.2 |
| Elite | 5 kills on you | ×6.0 | ×1.8 |
| Apex | 10 kills on you | ×10.0 | ×3.0 |
An Apex has ten times the health of what it started as and hits three times as hard. Killing it is the only way to be rid of it.